Grouping component

This component defines the basic nodes to operate on groups of other nodes. Transform node allows to additionally translate, rotate or scale a group of nodes. Switch node allows to choose one children from a group of nodes (which is a useful tool for various interactive animations).

See also X3D specification of the Grouping component.

Supported:

Note that explicit bounding boxes are (for now! This may change in the future!) not used by the engine. That is, don't bother calculating / filling the fields bboxCenter and bboxSize for our engine. The engine currently always internally calculates and keeps up-to-date best-fit boxes (and spheres) for collision, all by itself.