lets_take_a_walk 1.2.4

Image from "lets_take_a_walk"

Let's take a walk is not really a game. It's rather a toy — just a demo of what I can achieve with my VRML + OpenGL + OpenAL code (read: 3d graphic and spatial audio fun). Just download it, gasp in awe, and have fun for a couple of minutes. Programmers may have fun for a little longer investigating program's sources.

Contents:

  1. Download
  2. Optional command-line options
  3. Requirements
  4. Things used when making this game

1. Download

Note that to hear game sounds you should first install OpenAL. Windows users don't have to do anything, appropriate DLLs are already is the archive.

Download lets_take_a_walk:
 Windows<br/>(all versions, 32 or 64-bit)
Windows
(all versions, 32 or 64-bit)
 Linux<br/>(32 bit)
Linux
(32 bit)
 Linux<br/>(64 bit, x86_64)
Linux
(64 bit, x86_64)
 Mac OS X<br/>(all versions, 32 or 64-bit)
Mac OS X
(all versions, 32 or 64-bit)
Suppport on Patreon

Installation: just extract the downloaded archive anywhere. Run the game binary (./lets_take_a_walk on Unix, lets_take_a_walk.exe on Windows).

Press F1 in the game to get help.

This is free/open-source software. Sources of lets_take_a_walk live as an example inside engine sources, in castle_game_engine/examples/3d_sound_game/.

2. Optional command-line options

You can use various command-line options when running lets_take_a_walk:

3. Requirements

4. Things used when making this game

Compiled by FPC. Important libraries used: OpenGL, OpenAL, libpng.

Sounds from A1 Free Sound Effects. Textures done with GIMP. user_help and mute_label_scroll used a little help from ImageMagick. base_shadowed.png generated using my program gen_light_map (available as part of engine sources, see examples/vrml/tools/gen_light_map.lpr file). Sky in skies/ done using Terragen. base_b_proc.wrl done in Blender and processed using my small process_base_b program (available in lets_take_a_walk sources, see lets_take_a_walk/devel/vrml/process_base_b.lpr file). rat.wrl and tree.wrl are modified (using Blender) files from www.3dcafe.com.