Class TTouchSensorNode

Unit

Declaration

type TTouchSensorNode = class(TAbstractTouchSensorNode)

Description

Sensor to catch clicks on 3D objects.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property EventHitNormal_changed: TSFVec3fEvent read FEventHitNormal_changed;
Public property EventHitPoint_changed: TSFVec3fEvent read FEventHitPoint_changed;
Public property EventHitTexCoord_changed: TSFVec2fEvent read FEventHitTexCoord_changed;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property EventHitNormal_changed: TSFVec3fEvent read FEventHitNormal_changed;

This item has no description.

Public property EventHitPoint_changed: TSFVec3fEvent read FEventHitPoint_changed;

This item has no description.

Public property EventHitTexCoord_changed: TSFVec2fEvent read FEventHitTexCoord_changed;

This item has no description.


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