Class TDebug3DCustomTransform

Unit

Declaration

type TDebug3DCustomTransform = class(TCastleScene)

Description

A scene that can be added as T3DCustomTransform child to visualize it's parameters (bounding volumes and such).

After constructing it, you must always Attach it to some parent T3DCustomTransform instance. It will insert this scene as a child of indicated parent, and also it will follow the parent parameters then (updating itself in every Update, looking at parent properties).

Hierarchy

Overview

Methods

Public constructor Create(AOwner: TComponent); override;
Public procedure Attach(const AParent: T3DCustomTransform);
Public procedure Update(const SecondsPassed: Single; var RemoveMe: TRemoveType); override;

Properties

Public property RootTransform: TTransformNode read FTransform;

Description

Methods

Public constructor Create(AOwner: TComponent); override;
 
Public procedure Attach(const AParent: T3DCustomTransform);
 
Public procedure Update(const SecondsPassed: Single; var RemoveMe: TRemoveType); override;
 

Properties

Public property RootTransform: TTransformNode read FTransform;

Add things that are expressed in world-space under this transform.


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