Castle Game Engine
Represents a collision with a 3D objects tree. Just access the
This list is a path in the 3D objects tree leading from the final colliding 3D object to the root of the tree.
For example, your 3D tree may be a list (like T3DList), and within this list is a transformed list (T3DTransform), and within is your final colliding object (like TCastleScene). We will contain in this case these three items, in reverse order (TCastleScene, T3DTransform, T3DList). This allows you to track the containers that contain given collision.
This is never an empty list when returned by XxxCollision method.
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